Glitch is a web-based massively multiplayer game that takes place inside the minds of eleven peculiarly imaginative Giants.
"What’s a web-based massively multithingy whatever?" It’s a fancy name for a game that many multitudes of people can play, on the web, together, at the same time. It's all one big world. Which means everyone is playing the same game and anyone's actions have the ability to affect every other player in the game. It also means that all the people you see running around in the world of Glitch are real people playing the game too. Why not say hello? They almost certainly won’t bite.
Saving the princess, of course! Not really. There is no princess. Not yet, anyway. The point of the game is whatever you decide it is. There are quests to go on, skills to learn, races to run, puzzles to solve, and Piggies to nibble. You can specialize as a chef, build your own multinational construction company, or just hang out with your friends. The world is your big, colorful, non- smelly oyster.
Glitch is not for young children. You must be 14 or older to play, and those between the ages of 14 and 17 need parental permission in order to sign up.
These guidelines are the basic principles to play by when you enter the world of Glitch. They explain not only what is expected of anyone who plays the game, but also what’s at the core of the community you’ll find here—namely, a spirit of generosity and inventive play. We take these guidelines seriously. So should you.
By signing up for Glitch, each player has agreed to abide by our Community Guidelines and Terms of Service. If a player breaks the Guidelines in any way, we will review their actions and take appropriate measures given the context of the incident.
If you've got a question you can't answer by just exploring or experimenting, a great place to ask is in the Live Help chat in-game. Just click on the purple-question-marked “Live Help” at the top of your contacts in the chat pane. The lovely volunteer player Guides and Staff members are always waiting around there for Glitches in need of a hand, whether it be dealing with the Bureaucrocs or helping you out of a technical slump. Don't go in expecting a hand-out though, as answers are often granted in riddle form (or as hints). After all, there's no such thing as a free Lemburger.
Quoins are the little floating coin-like things that you see throughout the world; you can collect these when you touch them. They reward you with Currants, imagination, mood, energy, Giant favor, or time off the skill you're learning. Currants are Glitch's form of in-game currency and can be used to buy from Vendors or the Auctions (and can be earned by selling items to either). Earning Achievements and completing Quests will reward you with both Currants and xp, and exploring new places or collecting items for the first time will both boost your xp alone.
Now Credits are what you use to buy upgraded vanity features and wardrobe items, as well as extra Teleportation Tokens. They are purchased with actual real-life money separately or as part of a subscription stipend.
Alph, Cosma, Friendly, Grendaline, Humbaba, Lem, Mab, Pot, Spriggan, Tii, and Zille are the eleven Giants that jointly imagined the world into being. While their origins are currently shrouded in mystery, they are an important influence in the game. Each skill you learn is aligned with a particular Giant, and the learning of skills can be accelerated by donating at the dedicated shrines scattered around the world to gain favor with the Giant in question.
Though sadly lacking a fast-talking auctioneer, the Auctions are a great place to earn a few extra Currants and free up inventory space by selling the stuff you've created, harvested, or found in Ur. If you're looking to buy, they're also the place to find that special something you always wanted.
You can visit the Auctions from the homepage menu, or if you're in the game and need to buy or sell something on the fly, you can get there through the player menu in the upper right-hand corner. Fortunately for the busy Glitch, Auctions are searchable and categorized by type of item.
Once you make a purchase, your item will be delivered by one of our prompt Delivery Frogs to your precise location. But if you're not in the game or in an unreachable place when the little guy is dispatched, the items will be left for you in the mail—pick it up from any mailbox you run across. To sell an item, post a new Auction from the main page by choosing which item you'd like to offload and entering the price you think is right. If your marketing doesn't strike a chord with the bargain hungry auction sleuths within 24 hours, your item will be returned to a mailbox near you.
Yes! In fact, most players find that the game is easier to navigate via the keyboard rather than simply using the mouse. The basic keyboard controls are as follows:
| space | Jump! Leap and frolic. |
| enter | Select! Works on anything that glows blue and selects item and other player menus too. |
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Arrows: Run and climb, access menu buttons. |
| esc | Escape! Back out of many menus by hitting escape. |
Once you've mastered the basics, you an also use these quick keyboard shortcuts:
| 1 2 3 4 | Emotions! Huh?, Grr, Joy!, Sleep... Your character will be expressive. |
| M | Map: Opens and closes the map. |
| F | Familiar! Opens the Magic Rock window. |
| B | Backpack! Access your pack with your keyboard. B also exits the backpack. |
| L | Log! Opens and closes your Quest Log. |
| W A S D | Run! Alternative arrow keys. |
| tab | Chat: Toggle between gameplay area and chat pane. |
| - | Zoom: Zoom out. |
| + | Zoom: Zoom in. |
Absolutely! We have a discussion Forum specifically for all those suggestions and “Eureka!” moments you have about the game. We read the threads that crop up on the Ideas Forum regularly, so be confident that your thoughts will reach us one way or another.
We've made an API available for you to create applications using some of the functionality and features of Glitch. You can read all about it and access the developer website.
Guides are player volunteers who want to help other players get around Glitch. Specifically, Guides help us make sure we can get the questions players ask in the Live Help chat channel answered quickly and correctly.
Does this mean that I can't help other players in Live Help if I'm not a Guide?
Absolutely not! Live Help is first and foremost about our community helping each other—but if you get stuck, and a Staff member isn't around, Guides will be available to answer and help.
Greeters are player volunteers who help new players learn about Glitch. When a new player enters the game for the first time and chooses to be greeted, a Greeter is summoned to their location to show them some game basics and fun stuff and welcome them to the wonderful world of Glitch
Right now, it's by invitation only—but if you're interested, let a Staff member know through a bug report/Help Case, and we'll add you to the list for consideration.
The short answer is that we want to make it better, and from all that we’ve seen and heard since the launch, getting there will take some more drastic changes than we first expected. But that’s only the beginning of the story, which can be read in full here.
We plan to launch once more sometime in spring of 2012, but we’re going to take our time and make sure that everything is as it should be first. In the meantime, things will be pretty much normal, although you’ll see some really great additions to Glitch, as well as changes and improvements to everything you’ve already come to know in the game.
New players will be invited by you, hopefully, and any other Glitch who wants to invite their friends. To invite your friends, please go to the invite page. Players will also be able to request an invite here.
Yes, and we sincerely hope you do. To invite your friends, please go to your invite page.
Nope, nope, nope. This time the world will be an all-hours beta extravaganza.
Yes, there will be many changes and new features added as we work to get Glitch just right. Our focus is going to be:
1. Making it easier for new players to figure out what they’re supposed to do after first stepping into the game
2. Introducing more things for long-term players to do so they can have a stronger hand in creating and changing the world of Ur
As we make these changes, we encourage you to continue speaking up with feedback and ideas. A great place where you can share these perspectives and be heard is in our Ideas Forum.
Yes, if you don’t feel you got your money’s worth or you don’t like the idea of everything changing, we will give you a 100%, no-hassle, full and complete refund, up until December 31, 2011. For more details on the refund program, visit the refund program page. (Beyond the December cut-off, refunds will be awarded as usual, within 72 hours of making a purchase.)
If you ask for a refund, we’ll remove your subscription along with the value of your most recent stipend. For example, if you’ve saved up 400 Credits and your monthly stipend is 150 Credits, we’ll only remove that 150, leaving you with 250. The same applies to Teleportation Tokens and votes. If you have recently purchased Credits, we’ll remove up to the max amount of Credits from your last purchase.
Any subscriber-only Wardrobe items you've purchased with Credits would be removed from your inventory.
If you were given a subscription or Credits as a gift and feel like returning it, we’ll be happy to refund the person who purchased those for you.
If you gave another player a gift subscription, that player will need to contact us and request a refund. Once they do this, we’ll be happy to refund the entire purchase back to your credit card or PayPal account.
No, pricing for subscriptions and Credits will remain the same as they are now.
Eat something! Of all the ways to increase your energy, food is by far the easiest. To cook up some grub, you'll need to learn a skill or two and buy yourself some cooking tools (to start with, master EZ Cooking I and purchase a Knife & Board). Plain bubbles, piggy meat, grain, and other raw ingredients will give you some energy on their own, but food you prepare will go farther, and the more complicated the recipe, the more your energy will be restored. Later on, you can also learn to meditate or dabble with skills to discover herbal and chemical energy boosters...
The quickest way to cheer yourself up would be with a little liquid refreshment—downing a milk or a nice cocktail can give you a significant mood boost. But that's not the only way to do it, of course. Meditation, winning races, petting critters, completing quests and leveling up will all make you and your Glitch happier.
The clocks in Ur run a little differently than the one on your wall—one Ur day is the equivalent of four hours of Earth time, so the start of a new day can sometimes take you by surprise. But when the little clock in your top right corner ticks past midnight, you’ll find that your energy and mood are fully replenished. This'll be a welcome relief for those on the verge of croaking, and it means that you're free to start collecting quoins again if you'd already reached your daily limit.
Definitely! You can deepen those pockets by purchasing a Generic Bag or Bigger Bag from a Hardware or Tool Vendor. Each one will take up one slot in your main pack but come with more than a few slots of its own. For specialized items, such as tools, spices, elements, and the like, you may want to shell out for one of the containers made particularly for holding them. That way, when you add a certain category of item to your inventory, it'll sort auto-magically into the corresponding container. Or in the case of toolboxes, they're designed not to hold any other type of item, though you have to manually put the tools into the bag. But nothing will be put in the toolbox that doesn't belong there.
Every Glitch has the capacity to be expressive, though depending on your avatar's face, the emotes might come out a biiiit differently than your fellow Glitchens’. You can laugh, you can growl, and you can look completely surprised. When you're walking around in the game, clicked in the game window (rather than chat panes), the keys 1 through 3 will get you different emotes (try them all out!), but certain words like “lol,” “grr,” or emoticons will also cause you to emote when typed in the local chat pane. Try the 4 key to put your avatar asleep/afk (away from keyboard).
Cherries have the potential to morph into any and all fruits you'll need in the game. Just get your hands on a Fruit Changer, and you'll be able to whip them into anything you require for various recipes and fruit-featuring drinks.
There are many ways to get your hands on the ingredients you'll use to concoct the various formulas and recipes in the game. They can be grown in a garden, harvested from a tree, offered up by a critter, or transformed from a raw ingredient by a tool made for just that purpose. Your Magic Rock will send you on quests where you'll learn how to find, make, and use these ingredients.
On to salt, the perfect example: The base ingredient for all the spices in the game, salt included, is the aptly named Allspice. And where do you get Allspice? From a Spice Plant tree of course. Once you've harvested some, you can make any spice you want with a Spice Mill. It's almost too logical.
The best way to go about earning achievements is just to roam the world, trying out any action you can think of. They'll often take you entirely by surprise (and with ample fanfare), and almost everything you can do in the game has an associated achievement after you've done it enough times. For those who'd like to go about earning them more methodically, you can find a list in the game's Encyclopedia, linked at the top of the homepage; then keep track of your actions in the game.
There are two places to go if you want to expand your mind and skill set. If you happen to be kicking around on the homepage, look for the Skills link at the top. You'll see a table of every skill there is to master, as well as a selection of ones that you're ready to learn. When you have the game client open, just click on your rock, and he'll give you some options to choose from. If he's got his reading glasses on, he's already hitting the books for you.
You may be just one step away from being ready to learn a skill—many skills only unlock when you've learned others that come before them, and some will ask you to knock down an achievement or two beforehand. But don't worry; your missing prerequisites will be written in red with the rest of that skill's information.
The list of wonderful things you can cook, craft, and otherwise create will continue to grow as you learn new skills, such as EZ Cooking, Blending, and Cocktail Crafting—to name a few—and also as you acquire more tools (Knife & Board, Frying Pan, and others). You'll be notified about new recipes you've earned when you're in the game, and you can check out which ones you've got by clicking on the associated tool in your inventory and looking at the list of available recipes you can cook with that tool.
A vendor is fencing their goods on almost every street in Ur. The trick is recognizing their different guises in various regions and figuring out which type of vendor you need to track down (i.e., a Produce vendor for cucumbers, but a Groceries vendor for olive oil). You may also want to check if someone's put your desired item up for auction.
Quests will be offered to you once you've learned a new skill, played the game for a certain amount of time, reached a certain level, gained an achievement, or even by pure, honest luck.
Yep, you surely will. If you dismiss a quest by closing the window via the X in the upper right corner, it'll be offered again after you've had some time to do other things. If you click through the quest dialogue and accept it, it will show up in your Quest Log, which you can always get back to by clicking on your trusty Magic Rock.
All in good time, my friend. Renaming takes a special touch—a touch you can only master by learning Animal Kinship V. Once you've got that under your belt, you'll be a swine-enclature pro in no time.
Your Piggy's probably hungry—this is a mutually beneficial relationship, after all. Feed him some of your own food, and he'll be offering up some nibbles in no time.
The first things you'll need before attempting to capture a Piggy are the Herdkeeping skill and some Piggy Bait. But even with those, you can't just go around grabbing every Piggy you set your eyes on. You can only capture one Piggy per street over the course of a real-world week. So if you captured one six days ago in Northwest Passage, you'll need to wait two more days to take another one from the same spot.
Have you set them up so close that they're almost overlapping? Space is of the essence in the Herdkeeping business, and you need to make sure there's a fair bit of room between the collectors for them to run properly.
Well, there are "parties" (woo! party!) and there are Parties Spaces, a feature of the game that allows you to create an ad hoc and impermanent group of people. Parties have their own private Party Chat channels and enable certain other features (such as the use of Party Packs).
You can only be in one Party Chat at a time. To create a new Party Chat, choose "Invite to Party" from the menu on another player’s name: If they accept, a Party with just the two of you will come into being, and a Party Chat tab will open in your contact list. Any member can invite any other player to join an existing Party. No Party member can kick another out; only the host has this power. To exit a Party, hit the [X] in the Party Chat pane or find the "Exit" street sign in the Party Space. When the second-to-last Party member leaves (and there is just one player left), the Party Space ceases to exist, and a new one can be formed.
The other kind of party (the all-crowding-in-the-kitchen kind) also happens a lot.
Each of the five Party Spaces is available at two levels: a 10-minute “Taster” Pack or a 60-minute full Party Pack. Prices range from 4,000 to 6,500 Currants for the Taster Packs and 17,500 to 30,000 for the full 60-minute Party Packs.
First, invite one or more of your friends to join you in a Party Chat. Once you have at least one other friend in a Party Chat with you, click on the Party Pack in your inventory and select “Activate.” You'll be prompted with an option to use a token or energy to get to your destination, and a floating portal will appear wherever you (or your guests) are, which you will need to jump through to be transported to the Party Space. For your friends, a pop-up message will appear beforehand asking if they'd like to join you in the Party Space, and give them the option of spending energy or a Teleportation Token to get there. Important: Make sure you're not close to the right side of a street or building when you open the portal, or it might appear in a spot you can't get to.
Totally—the fun can go on for as long as you want! Inside the Party Space, you'll see an ATM-like device with a counter on it. This keeps track of the time remaining in the Party. You can extend the time the Party will last (in five or fifteen minute increments) by adding Currants.
Anyone who is in the Party Space can invite anyone on their friend list, so a Party can get out of hand really quickly if everyone is not in agreement about who is going to be invited. However, the host of the Party does have the option to boot a player from the Party Space if they want to. That doesn't mean they're forever banned from the Party though; someone could invite them back in.
Sometimes you need a breather, so there's a signpost in the Party that reads “Exit” for anyone who wants to leave. Or you can close the Party Chat window. In either case, you'll end up just where you were when you were teleported in. You can also leave by teleporting out to another location. If you leave the Party using the Exit sign or your Magic Rock (but leave the Party Chat box open) and want to go back to the Party Space, simply click on the dropdown arrow in the Party Chat box and choose "Rejoin the Party Space." Closing the Party Chat window makes you leave more permanently (so be careful!); but if you later want to return, have someone reinvite you or Summon you back to the Party Space.
There are so many paths that take you from rags to riches, but it all depends on how you want to play. Many people find mining to be quick, because you can turn right around and sell the rock chunks and any gems you collect to the vendors. Others find that harvesting from every single tree or nibbling, squeezing, and milking every animal they pass and then selling their bounty (or food they've cooked up with it) at auction is the way to turn a profit. But, you could get even more creative and start your own business. There's really no wrong way to go about it.
They're the veal of trees! Wood trees are a little more particular and fragile than the others you'll run across, and they can be planted in about half of all the regions in Ur. You can also have one all to yourself by planting it in your backyard, as long as your patch is above ground. Wood trees are so special they're magic...enchanted, even. Keep your eyes peeled for the enchanted wood tree preserves in special regions of Ur. Rare but chock full of ever-living wood trees!
Patches can be hard to find because other players may need to plant something in a public street for their own quest. If that's the case, just keep playing the game and you'll probably stumble across one along the way. Or better yet—ask someone on the street. Chances are they've seen one around during their travels. Once you've saved up enough Currants, you can purchase a house with one or more patches that will be yours alone.
Those quoins only serve to speed your skill learning if your Magic Rock happens to be hitting the books. If you're really looking to add time to you visit in the Ancestral Lands, you need to pick up organelles (ancestral remnants) from those funny-looking dust traps on the ground.
These areas are steeped in history and meaning, as they're where your ancestors were first imagined. Spending too much time there will cause your Glitch to become Overwhelmed by Ancestral Nostalgia. Afterwards, you'll need to spend some time away until the effects wear off. If you're in the Ancestral Lands and want to extend your visit, you can get in touch with your roots by setting off Dust Traps and collecting Organelles, part of your ancestors' DNA.
Once he's done listening to your tunes, he stashes them away and scuttles off.
Fertilizer. Yep, that's right. Once you've collected some ripe Batterfly Guano and planted a few seeds in available plots, you can click on your potential crops to fertilize them. This'll work twice for even speedier growth. Then stand back and watch the magic happen.
The Rube is terrible at trading (although he certainly hasn't figured that out) and will appear randomly to show you just how bad he is at haggling (or you can imbibe a certain tincture to bring the Rube to you!). He'll offer up to five trades, so you'd better choose wisely which to accept!
Bags of any kind—Bigger Bags, Elemental Pouches, Toolboxes, Spice Racks, etc.—cannot be sold to Vendors or via the Auctions. They can, however, be given to friends (with or without some lovely gifts inside), traded to other players, or abandoned along the side of the road for someone else to pick up later and enjoy.
Since your energy can't go over your maximum limit (which you can see in the energy meter at the top left of your screen), each food item in your inventory will show the amount of energy you can gain from eating it at that very moment. If only a fraction of that energy will get you to your max, then the number shown will be less than the possible maximum energy value the food could give.
The Brain Freezer quest requires that you buy one of each Sno Cone and have them all in your inventory at the same time. Once you do that, your Magic Rock will cut in and notify you that you've completed the quest! He'll also take the Sno Cones, so if you want to taste them, you'll need to bring some spare Currants to buy more.
The Seed to Scythe quest is designed to help you polish those Light Green Thumb skills, so you've got to do it the old-fashioned way: petting and watering those trees to full health without the use of Fertilidust or Fertilidust Lite powder. It's all in the hands!
Hmm, a common quandary. It wouldn't hurt to poke around and see if those rope-looking things are climbable...
As the quest title suggests, the ghosts can be a little elusive. Try looking in the darker areas of Ur, as well as some of the shadowy spots in sunny regions.
Make sure that you've clicked on each of the seven ghosts when you do happen upon them. Once you've tagged them all, the quest should complete for you (and you’ll need one empty slot in a bag, too).
Unfortunately, any time you change locations, whether by leaving a Subway, changing streets, or even leaving your house, you will lose the Cubimal you're racing because your inventory is no longer close enough for it to jump back into. Make sure you don't leave until it's safely stowed away!
In Glitch, your actions produce Imagination (iMG), which you can then spend to create, grow, and customize the world and your character. You will earn iMG by completing quests, unlocking achievements, crafting items, collecting Qurazy Quoins, donating to Giants, and many other actions. This iMG can then be spent on character upgrades (like a larger energy tank or higher jumping) and creating land/space/cultivations in the game world.
The world of Glitch is imagined by Giants, and much of what it contains is imagined by you. Conceptually, we think iMG is a fantastically fantastical way to explain many of your new abilities, such as cultivating, expanding, and manipulating the game world; improving your character's abilities; and more. This switch also means that activities players would engage in simply for the purpose of leveling up now have a real purpose: increasing your Imagination and thereby the power you have to change yourself and the world.
When we switched over to the Imagination system, we took your current XP and plopped it in our Omnipotent-’Magination-Number-Obfuscation-Machine (OMNOM), which subjected it to a number of complicated equations and eventually spit out your new iMG amount. While XP won’t play a role in Glitch, the idea of it still exists in the form of “Total Imagination Earned To Date.” This number also determines your player level.
Yes, it has. Higher levels are harder to reach now (but levels don’t matter that much anyway). Existing players’ levels will appear to have been reduced, but in fact, they are now at the equivalent position on the new curve — it may seem like 68 Fahrenheit is hotter than 20 degrees Celsius, but they are exactly the same.
Sure, here’s the gist:
Remember how you used to get XP from doing just about anything in Glitch? Well, now you will earn iMG instead! Completing quests, earning achievements, crafting items, and exploring in search of Qurazy Quoins will all increase your iMG. As you progress, you will find yourself spending your iMG via Upgrade Cards that will allow you to earn more iMG from more activities more often.
Qurazy Quoins are a rare new breed of Quoin that deliver a generous amount of imagination (iMG) as a reward for exploration. The first time you visit a new street there will be a Qurazy waiting for you somewhere (in the regular world; player-owned streets don't count). And you can also find up to five additional Qurazies each game day by exploring; the odds are much better when visiting those out-of-the-way places you've haven't seen lately.
Note: Qurazies are not affected by Quoin multipliers.
iMG can currently be spent on two primary areas of the game: character upgrades and world building. Character upgrades come in the form of Upgrade Cards and include things like permanent increases to your energy tank, improvements to skill-based activities like Mining, and one-time use cards like “Get Outta Hell Free,” which can be placed in your inventory for a later use or traded with another player. World building involves the cultivation of resources like mineable rocks, the expansion of your home street/backyard, and more yet-to-be-announced neat things.
Upgrade Cards are the key to upgrading your character in Glitch. At any given time, you will have three cards to choose from that are randomly selected from your deck. Each card has an iMG cost (if you choose to spend it) and upgrade that will have an affect on your actions in the game. For example, the “Fox Brushing Bonus” card costs 1,500i and will increase the amount of fiber you collect from Foxes by 8-12 per brush, while the “Element Compression I” card costs 2,000i and allows you to shake your Elemental Bag once a game day, which increases the amount of each element in it by 4-6%. Your deck will grow larger as you learn new skills and try new things, which means you will have more upgrade options available to you as you progress through the game. You can see what upgrades you purchased in your profile or visit this page. And each time you purchase an Upgrade Card, a new one is dealt to your hand.
Random chance! It might be helpful to think of Imagination upgrades as a card game. Every player will have a unique “deck” of cards to draw from. The size of your deck is based on what you’ve accomplished in Glitch. Gaining levels, earning achievements, and learning skills will all increase the amount of cards you have at your disposal. So, for example, harvesting 503 Bubble Trees will earn you the Better Bubble Farmer Achievement and add the Bubble Tree Expert iMG Card to your deck. When purchased (once drawn from your deck), this card will provide you with an 8% chance of receiving a 4x harvest from Bubble Trees. At any given time, you will have three cards in your “hand” that are randomly selected from your deck. Purchasing one of these cards with iMG will remove that card, upgrade your character (or place the card in your inventory for later use in some cases, such as one-time use cards), and automatically draw another card. If you’d rather not spend your iMG on any of the three cards in your hand, you can choose to re-deal your hand, which swaps out those three cards for three new ones from your deck. Re-dealing is free, but can only be used once per game day.
You can’t change upgrades you’ve already purchased with Imagination, but you can keep playing to earn more! You will never come across a card that negatively affects your character, so there would be little point in take-backsies. We also want you to think carefully about what you spend your iMG on, so pour yourself a cup of tea and mull over the options at hand before you make any rash decisions.
Energy, Mood, and Quoin Multiplier cards give you incremental but permanent upgrades to your character’s respective attributes. The larger the upgrade, the greater the iMG cost. For example, you may receive one card that will increase your energy tank by 50 for 10,000i and later receive another that will increase it by 20 for 4,000i. Quoin Multiplier cards add a bit to the value of each Quoin you collect (excluding Qurazy Quoins). A 100% multiplier gives you +1 per Quoin (the base value of each Quoin is 1, and 100% of 1 is 1). A 50% multiplier gives you a +.5, 20% gives you +.2 per Quoin. So with each Quoin Multiplier card you purchase, your Quoin value increases somewhat. Also, we do round numbers when you collect Quoins, so if your total multiplier is 8.7, you should get 9 for each Quoin (at full mood, of course).
The benefits of some skills like Better Learning, Unlearning, and Snapshotting still play a role in Glitch but are earned in the form of Upgrade Cards instead of via the skills table. Better Learning was split into two forms of upgrade cards: Brain Capacity, which determines the number of skills you are able to learn before brain deterioration kicks in (that is to say, the number of skills you can know before learning rate slows down), and Learning Time, which increases the rate at which you learn a particular set of skills (e.g., learning times of cooking skills reduced by 15%). Unlearning and Snapshotting also exist as permanent upgrades that can be purchased via Upgrade Cards.
Brain Capacity (BC) determines how many skills you can learn before your brain is full. Once you are at full capacity, learning additional skills will take longer. You can see how many skills you can learn before your Brain Capacity is full on your Skills page. The Brain Capacity you started with after the conversion was dependent on your Better Learning level and the amount of Imagination you had at conversion.
During the XP to Imagination conversion process, some players were automatically given Better Learning, Unlearning, and Snapshotting upgrades. Whether or not this applied to you depended on the skills you’d learned and the XP you had before the conversion. First, we checked to see what level of Better Learning, Unlearning, and Snapshotting you had. Then, we checked to see how much XP you had (and therefore how much iMG you would have after the conversion). If you had said skills and enough iMG after the conversion to purchase their equivalent Upgrade Cards, the iMG was automatically removed from your account and the upgrades given to you.
Yes, from 3% to 5%. This is because Brain Capacity (the number of skills you can learn before the multiplier begins to affect your learning time) was increased from 37 with Better Learning V to a maximum of 60 once you purchase the maximum number of additions to your Brain Capacity. The multiplier was increased to counterbalance this change.
Yes. Many of the skills you know and love have had their perks converted into Imagination upgrades. As a rule, getting all of the Upgrade Cards related to a particular skill will make your character at least as “productive” as they would have been with the old skill, if not more so.
The skills tree is back and better than ever. It can still be viewed from your player’s Skills page, but you’ll notice that it has taken on a new form. Skills are now divided into more general categories, such as Gathering, Cooking, and Intellectual. These will be important to consider when purchasing Learning Time and Brain Capacity upgrades. Note that hovering over a particular skill will highlight all of the skills that are prerequisites to learn that skill.
It’s on the left side of the game window! Clicking on your avatar’s head will present you with a drop-down menu. From there, you will see your current level progress and be able to navigate to other areas of the site, such as your Profile, Vanity, Wardrobe, and the Auctions.
The Magic Rock is here to stay, but it does have another home. Rather than watching you click and type away all day long from the top of your game screen, it will reside quietly but confidently in your Quest Log. Feel free to pay it a visit by clicking on the Imagination bubble at the top left of your window and selecting “Quests.” If you have any active or new quests, the Magic Rock will speak to you as always. If not, he's on vacation right now—he'll return at a later date in an as-yet-undisclosed location.
Click the iMG icon in the upper left and choose "Back to World."
To go anywhere else, you’ll need to either teleport to one of your saved TP points or choose “Go home” or “Back to world” from your iMG menu.
Choose your street sign and click on the “Edit” button at the bottom. Click on a blank signpost spot to enter a friend’s name, or click on a name already on the post to change it. You can change your signpost as often or as little as you like!
Next to your house is a small house-shaped sign (on your street; in your backyard, this sign is located just outside your back door). Select the sign; the very first option is “Expand.” You’ll be able to choose whether to enlarge the left or right side, up to a maximum number of times.
Check out the second option on your house sign (both in front street and backyard): “Change Style.” That’s where you’ll choose your custom street or backyard background from a large variety of styles. Out on your street, the bottom button is “Change House.” When you select it, you’ll see the available options and any cost (in Credits) for each style. You can click on each one to see a preview of what it looks like before you choose “Save Changes.”
While in the “Change House” menu, look at the pop-up box at left with all the arrows. Each item listed is part of the home you can choose a style for. Simply click on the arrows to cycle through your choices (all of these customizations are free; you can shift them around as the mood strikes you!). Different home exteriors have different sections to personalize; some have more than others. Also, check out the “Flip” button (flips your home left to right on your street) and “Randomize,” which will just auto-select a few options for your house with one click.
You can choose "Cultivate" from your home sign or from the button at top right. Once you enter "Cultivate" mode, you’ll see all the items you can add to your yard, such as various rocks, gardens, and more, each listed with its cost in Imagination points. Once you select an item to add, use your arrow keys to slide it left and right on your street/yard for placement. How many and what type of cultivations you can place depend both on your street/yard size and how much Imagination you have to spend. Note that cultivated items have a "lifespan": Eventually, they wear out through use, and you’ll then have the choice of doing a small project to restore the item or simply removing it.
At this point, you will now see a partially depleted item with a “Project” notification over it. Basically, you can “Restore” your cultivated item by adding the asked-for resources, or if you like, you can “Remove” it and put in something else! Note that when Tree Patches reach 0%, the tree doesn’t immediately die. The “Pet” and “Water” verbs will be grayed out, but the tree will need to be harvested until no more fruit remains. Then the tree dies, you can chop it down, and the project is available.
Anyone who wants to help out by donating the necessary items can help you restore a cultivation. However, no one but you will see the “Remove” option. If you have an item you’re hoping to remove, keep an eye on it so you can remove it before well-meaning Glitchen donate to your project to restore it! (Or just keep that handy Wine of the Dead around for quick removals.)
Anyone who’s allowed to visit your home street can harvest your trees, use your gardens, scrape your barnacles, or mine your rocks on your front street. Only your keyholders have these permissions for your backyard. And those players you have blocked won’t be able to visit your street at all.
When you want your own personal meat machine to pet and love, you'll need to catch a Piggy in the wild (make sure you've bought some Piggy Bait first) and drop it in your home or backyard. If you want to raise one from scratch, you'll need to get hold of a Piggy Egg—create your own or buy one from the Auctions—and have it incubated by a Chicken on a public street or in your own home. Voila! You now have your very own Piglet to cuddle, right in your bag, until such time as you decide to feed it so it can grow up.
Which came first, the Chicken or the Egg? Well, in your backyard, it's the Egg. A Chicken Egg (that you can either buy from the Auctions or make with an Egg Seasoner) needs to be incubated by a Chicken in the wild until it becomes a Chick. It'll take a few moments, but any old hen will do. The Chick will be placed lovingly in your inventory for you to feed until it's ready to be dropped in your backyard to live out the rest of it's grain-giving life as a Chicken.
Butterflies, Chickens, and Piggies have limited life spans and will disappear after they've given all the milk, grain, and meat they possibly can. Also, you've gotta feed Piggies just like any other pet if you want them to stick around. So not leaving enough grub in your feeders, or having Butterfly Milkers and Meat Collectors in your yard, will eventually result in your animals ascending to a higher plane. But don't worry—they always leave behind parting gifts.
Deco mode is accessed by clicking the “Decorate” button when you are in your home. You can place and upgrade your furniture; change floor, wall, and ceiling coverings; and expand your home with new floors or horizontally in Deco mode.
Decorate mode, click the “Expand” button at the top of your screen. A pop-up screen tells you which items, like Urth blocks and Wall Segments, you’ll need to complete the expansion. Once you have the items, click the button, and boom! Bigger home! You’ll also get a tip if you’ve already expanded to the max.
At this point, house expansions can't be undone. Maybe someday...for now think carefully about what size home your Glitch really needs!
Similar to expanding your home, click on the “Add Floor” button while in Deco mode, input the needed materials, and watch as your house grows up before your eyes.
Swatches are for you to change the coverings of your ceiling, floor, and walls. You access them by clicking the “Decorate” button and looking along the top of your game area for the “Swatches” button. To change the floor style, drag one of the selected swatches from the Floor section to the floor you want to change. Same thing goes for changing the ceiling style. The wall swatches work a little differently: You can drag the swatch to cover the wall by individual section or over the whole wall. Once a swatch is dragged over a section, a blue boundary for just a wall section will be highlighted. You can drag further to cover the whole wall. The best way to learn is to try it!
Your street and yard expansions and cultivations will cost you varying amounts of Imagination. Changing your home’s exterior style may cost Credits, depending on which style you choose (some are free). Some furniture upgrades and style changes will cost varying amounts of Credits. However, once you have purchase a home or furniture style, it’s yours forever—meaning if you change it, you can change it back to another purchased style for free.
When you are in your home, look at your inventory section, and you’ll notice you have a row just for Furniture. Select that, choose something you want, and drag it into place. Choose from ceiling lights, cabinets, chairs, tables, Storage Display Boxes, and more. You can also move your furniture around while not in Deco mode, but you can only change styles and upgrade in Deco mode.
Once you have placed one on the wall, drag an item from your inventory over one of the SDBs, and you can then “Deposit” as many as you like. You can only put one type of an item in an SDB; so Meat will only get put in an SDB that has Meat in it, but not in one that has Jellisacs. To remove items, just click the SDB once to get a menu allowing you to remove as many as you can carry in your inventory. If you are not in Deco mode, your only option on an SDB with items already in it is “Remove.” To add more of that same item, switch into Deco mode. For an empty SDB, you’ll be able to deposit new items whether in Deco mode or not.
Click your iMG menu button in the upper left, and look for the 'Keys' icon.
You can generate key to give permission to enter your house to other players. To use it, click the button labeled 'Give out a key', and start typing the name of someone on your buddy list, choose them, and click 'Send them a key'. You can undo that action right away if you want, or create more keys, or just click 'Done'. If you decide you want to revoke permissions to that player, you can do so from the 'Keys you've given out' section.
Note: Only give a key to someone you trust; someone you'd trust with your things in real life- they'll have access to items in your cabinet, and crops, and anything left around.
Only keyholders will be able to access your house if you are not home or in game. If you let someone in who is not a keyholder, they will be able to pick up items on the floor, but not open your cabinets and SDBs. No one but you can move your furniture. Items in other places, including setting on furniture, may be takable by anyone in your home. (We are working on better solutions for this in the future.)
You can click on that person to bring up their player menu. Choosing the option "Kick them out" will move them to the street outside your door, and they'll need to knock to come back in.
The only person who can remove them is the player who owns the home on the street. A keyholder will be able to collect. Anyone can deposit to a Piggy Feeder.
Blocking will ensure that person will not be able to visit, either via your signpost or teleportation.
The basic form of every furniture item is crafted using the Construction Tool, which can be purchased from a Hardware or Tool Vendor (you’ll also see Bulbs there—make sure you pick some up!). You will need Furnituremaking I to get the first bunch of recipes; Furnituremaking II for the second bunch, and Engineering with Furnituremaking II to get the last recipes. Clicking on the Construction Tool and opening up the furniture recipe menu will present you with base furniture items and the ingredients required to make them. You’ll notice that a Woodworker, Metalmaker, Loomer, and Spindle will come in handy for many ingredients, as will your Fox Brushing skill and love for Sloths and Snails. To use the Loomer to make a rug, you will need to learn Fiber Arts II.
Click on it, choose “Upgrade,” and decide whether you want to shell out the Credits for certain customizations or choose from a variety of free styles.
Purchase on a per-item basis. Once you change a basic bed to a Sloth Bed, that item could be changed to another (say, Rook Nest Bed) and then someday back to the Sloth Bed style for free. However, should you desire TWO Sloth Beds (and who doesn’t?), you’ll have to pay the Credits for the second one as well.
Once you've chosen/purchased a furniture upgrade, that choice is “sticky.” If you upgrade a chair to style A, then switch it to style B, you'll later be able to switch back to style A at no cost. The same applies to your house chassis.
If you want to peruse the base furniture items, check them out here in the encyclopedia; for furniture upgrades, we list them here.
Yes, you can give, sell (on auction), or trade furniture pieces, but some items are soul bound to you: The starter set of furniture you received is yours forever, this is soul bound. New pieces you craft are yours to distribute or keep as you like! Once you give, sell, or trade a subscriber piece of furniture to a nonsubscriber, it’s theirs to use freely!
998 STACKS of items. So...60 Meats times 998 is...carry the 13...a huge pile o’ Meat.
You can add someone to your buddy list (or remove them) directly from their profile page, which can be easily found by searching here.
If you're playing the game and you've bonded with someone while scraping barnacles or digging dirt piles, etc., you can click on their avatar or name in the chat pane and select "Add to friends."
Easy-peasy. To talk to someone you meet in the street, just type in the yellow bar below the local chat window on the lower portion of your chat pane. Whatever you say will be visible in a talk bubble above your avatar, as well as in the local chat pane. Anyone on that street will be able to see it and respond.
But you can also have one-on-one conversations with specific players. Click on the lucky person's avatar or on their name in your contact list or open chat channel and choose "IM." This will open a chat window between just you and that person. You can also initiate a party chat from that menu and invite any number of friends to join you.
Finally, you can chat with the members of any Group you belong to by clicking on the Group name above your buddy list between the game window and the chat pane. This will open a chat window with your group, and off you go!
Click the “Friends” link at the top of this page. If they are on Facebook, click the Facebook connect button and see who is here. If you know their player name, or if they have listed their real name, you can use the search box to find them.
We're stoked you like the game and want to make it easy for you to get your friends in on it. You can encourage your friends to sign up for an invitation here, and we'll do our best to get them one as soon as we can.
Please tell us the issue by sending a new Help Caseand provide as much detail as possible. Don't forget to include your friend's name and email address! Also, we only support connecting a single Facebook account to one Glitch character. If you try to reconnect an additional one to invite a different set of friends, it won't work.
Once you've found the nearest mailbox, you can send mail to any of your friends. Just start typing in the name of the letter's intended recipient, and matches from your friends list will be suggested. You can also reply to anyone who sends you mail!
If you have an affinity for a particular hobby or interest (say, esoteric science fiction), starting or joining a Group is a great way to find and chat with other like-minded folk. There are two places available for talking to other Group members: Group discussions on the Group page of the website and the Group chat channel in the game itself. For those of you who want your Group to be private and invisible in the Groups section of the website, that's an option too, but you won't be able to change it back. As a matter of public decency, we would prefer it if you kept your privates to yourself.
Before doing anything else, try asking them to stop. We hope many of the expectations for what's okay and not okay to do and say in the game will come from you, the players. And you'll find that most people will be ready listen. If they're not, and they continue to hassle you, click on their avatar (or their name in a chat pane) and choose Block/Report Abuse to block the player so you can't see their chats anywhere. You'll also see the option to Report Abuse. Use that to tell us about any hateful comments, offensive behaviour, or harassment that you are witness to or experience yourself. We take all of these reports seriously, and will get back to you as well as taking any appropriate actions, even though we can’t share details of action taken with you.
Hate it when that happens..!
If you are logged out of the site, start here, click 'Sign in', and look for the "Forgot your password?" link right below the login area.
You can here! But be wary—there's a 100-Currant charge for doing so, and you won't be able to change it again for two months.
Visit your profile page and edit the profile card opposite your avatar.
Anyone can see your profile card, friends, updates, and game activity—essentially, everything you can see on other players' profile pages (although you can choose to hide your real name).
No. Though you can buy subscriptions and Credits that let you buy clothes and Teleportation Tokens, you are not required to pay to be able to play Glitch. Items you buy with Credits do not have a significant impact on gameplay.
If you choose to purchase credits, subscriptions, or other premium items, we accept direct credit card payment using Visa, MasterCard, American Express, and Discover, as well as payments made through PayPal.
If your payment is being rejected, you may need to contact your bank or credit card company to ensure they're not blocking the purchase and verify that the address you entered matches their records exactly. It's also possible that your purchase is being blocked if you're located outside the U.S. If your credit card doesn't work, try signing up with PayPal and making the purchase through our PayPal portal.
You can see a list of any saved credit cards on your purchase history page. There is a choice to delete each card.
Unspent Credits may be returned within 24 hours of purchase, but partial refunds are not allowed. For example, if you buy 150 Credits for $10, you can't spend 50 of them and then request a refund for the remaining 100.
Monthly recurring subscriptions may be canceled at any time. If canceled within 72 hours of purchase, you'll be given a refund, but lose access to subscriber-only options (and, if applicable, forfeit any Credits and tokens given to you with the subscription’s stipend).
Cancelling after 72 hours will have the effect of disabling auto-renewal: You will not receive a refund, but you will retain subscriber status for the current period and keep any Credits or Teleportation Tokens that came with your monthly stipend.
Yearly subscriptions may be cancelled within 72 hours of purchase. You'll be given a refund, but lose access to subscriber-only options (and, if applicable, forfeit any Credits and tokens given to you with the subscription’s stipend).
Refunds for gifted subscriptions follow the same 72 hour refund policy as our other subscriptions. When cancelled the purchaser will receive the refund credit and the gifted player will lose access to subscriber-only options (and, if applicable, forfeit any Credits and tokens given to you with the subscription’s stipend).
Credits are a currency used to purchase certain premium clothing items and Teleportation Tokens. Credits can be purchased with real money only in packs and are included in some subscription packages. In the future, you will be able to purchase other things with credits, like decorations for your home.
You can see how many credits you have on your account page.
Credits are different from Currants, which is a currency in the game itself and cannot be purchased using real money.
Purchasing a subscription gives you access to a greater variety of options for clothing and avatar customizations (Vanity).
Subscriptions are available in monthly or yearly increments. They have an expiry date, which you can see on your subscription history page. When your subscription expires, you will no longer be able to access subscriber-only content. We will send you a reminder email a week before your subscription expires.
There are multiple levels of subscription. Every level allows you to access subscriber only features, but higher-level subscriptions also come with a monthly allowance of credits, teleportation tokens and referendum votes. Credits can be used to purchase premium clothing items or Teleportation Tokens. Referendum votes have not yet been implemented, but you can start earning them right away; they will accrue in your account until you can spend them. Credits, Teleportation Tokens, and referendum votes accrue (if not spent) every month, and they never expire.
No. We will never require you to purchase a subscription to play Glitch.
You'll be able to keep everything that you've bought with Credits.The only things you'll lose will be any FREE “subscriber-only” Vanity features or Wardrobe items you've picked up.
Referendums will be proposed from time to time to allow subscribers to decide on feature or content priorities for the game. You can save up your votes, and, if you choose to sit out a particular referendum, you can still apply your votes to the next one. There are no referendums currently but may be soon.
A week before your subscription expires, we'll send you an email to let you know. You can check your expiry date on your subscription history page.
On the day of your expiry, you will no longer be able to purchase subscriber-only clothes in the wardrobe. Any purchased clothes you already have will remain in your closet or on your avatar; however, free subscriber-only clothes and subscriber-only avatar customizations will no longer be available to you.
After a one-week grace period, we will remove any free subscriber-only clothes from your closet and subscriber-only customizations from your avatar. This does not include subscriber-only items that you paid for with Credits; you get to keep those forever.
Teleportation Tokens allow you to get around the world of Glitch quicker. They can be used in three different ways:
Every player has a limit of five token uses per day to teleport themselves. (There is no limit on how many scripts you can imbue.) Other uses may be added in the future, such as using tokens to summon other players to a given location (which you can already do, using energy, with the skill Teleportation V).
A monthly stipend of tokens is included with some subscriptions.
You can also purchase tokens directly, using Credits.
Your avatar (your character in the game) has a very wide choice of clothing. You can change your clothing in the wardrobe. We're continually adding new clothing options, so check back regularly.
Some clothing items are free for all players, some cost Credits, some are only for subscribers and some require both Credits and an active subscription. Each item in the Wardrobe lists its cost and requirements.
Clothes may be recycled for a small percentage of their original Credit cost if you really find them unflattering.
Yes, you do! We recommend you have a reasonably fast connection to the internet—most home DSL or cable modem speeds should be sufficient.
Hardware changes occur rapidly, but most home computer systems purchased in the last few years with updated operating systems (Mac, PC, Linux) should be capable of running the game. You also need to have installed Flash version 10.3 or above, and we suggest you run the game in a browser with no other tabs or pages open. If you want to run YouTube videos or check your web-based email account while playing the game, use a second browser to do so.
We suggest having the most recent versions of one or more of the following available to you when playing the game:
We also suggest having more than one browser installed on your system, as suggested above.
We believe you! However, sometimes a browser might not properly indicate which plugins are installed to a web server. If you see this happening, simply restart the browser and try again.
If you are having trouble loading, start with something simple, like restarting the browser. If that doesn't work, clear your browser cache and restart the browser. Also try comparing loading in a second browser. (The main browsers we support are the latest versions of Chrome, Firefox, Safari, and Internet Explorer.) If you have an older version of Flash installed, please reinstall with the most current released version. Also, try loading our test page.
In some cases, you may need to try restarting your computer. Start with a simple reboot of your computer, and as a last check, try restarting any network equipment you have access to. If you are at home and use a wireless router, a DSL, or cable modem, try restarting those. It may be a temporary issue that will resolve itself after a little while. For wireless routers, try turning the device off and plugging directly into the source of your internet service, like a cable or DSL modem. If you can connect to the game in this way, you will need to investigate problems or configuration with your wireless device.
If you are at work or school or using some shared wireless access point, note that some networks like these use firewalls or proxies that can be problematic when trying to play web-based games.
If you get a loading screen that you can open a help case on, please do so we can get a report from the game client with the error. Also, consider using the debug version of Adobe Flash plugin. See our FAQ here for information.
We have a self-help test page, which tests several things with your connection to Glitch:
If you try the test and see several failures, please try again after several minutes to be sure the results are similar.
What exactly we are testing, and what do the results mean?
•Network address—displays your IP address
•Various Flash and JavaScript tests
•Ability to talk to our game servers on specific ports (443 and 1443)
•General ping times and bandwidth
What do failures mean on certain parts of the test?
•jQuery & JavaScript failures: These should be very rare. If you have this happen to you, try simply reloading the game first. If that fails, try a second browser. If it is still a problem, contact us.
•Flash LSO: These are "locally stored objects" like cookies. We set cookies to play the game; if you get Flash dialog errors in the game pertaining to locally stored objects, ensure that you allow the game to store Flash cookies from these domains: *.glitch.bz and *.glitch.com. You can check your settings by right-clicking within the game and choosing the "Global Settings" menu to get to the Flash settings manager.
•Flash Crossdomain: This tests whether Flash has access to a certain file on our server. If it fails, try restarting the browser; you can contact us if this persists.
•Failure on ports 443 and 1443: Try restarting your browser first, then computer, then network device if it is still a problem at each step. If both of these remain blocked, it is likely you are behind a web proxy, a firewall of some kind, or desktop antivirus/security software. These ports are most commonly blocked by these methods. If it persists beyond restarting your equipment or checking your security software settings, we suggest consulting your Internet Service Provider, security software vendor, or local network technician. (or even a friend who knows about this stuff!). Note: We default to port 1443, and then failover to port 443 if needed.
•CDN tests, measured in ms, or milliseconds: Generally speaking, mid hundreds of milliseconds and lower is optimal. If you have extremely long response times (in milliseconds- ms) on some or all of the Direct and Global CDN tests, you may have trouble loading. General examples: 59ms is good, 325ms is probably okay in most cases, 2564ms is not very good.
•Bandwidth test: This tests the general bandwidth of your internet connection. If the results are lower than 200Kbps, run the self-help test several times to check any differences. Something to understand: You could have a generally good and speedy connection to the internet with your internet service provider, but network conditions to us could be less than ideal. If that is the case, it may be something that clears on its own. If the bandwidth test consistently fails outright, it means the connection to you timed out—we couldn't get to you. But do try all the steps in this FAQ first.
Lastly, you could have "success" on all tests indicated and still have problems loading if tests to some or all of the game assets are slow. We urge you to go through each suggestion in this FAQ, restarting your computer and network hardware to clear potential problems that are not indicated by the self-help test.
If you are having consistent problems playing the game, we suggest using the Adobe Flash debug version when you submit error reports. The error reports that you give to us will have much more technical information to help our developers fix problems. If you do not know which Flash version you have installed, visit this page from Adobe. The version you are using will be displayed there.
If you are not running the debug player, please follow these instructions to uninstall the player you have and install the debug version.
Mac OS X (Intel)
Windows
Debug version download links:
Installation—Mac OS X
Installation—Windows
Chrome uses a different Flash plugin. You need to tell Chrome specifically to use the debug version of the Flash plugin instead.
Step 3a: Type "about:plugins" (without the quotation marks) into the address bar of your browser, just like any website address, and hit the "return/enter" key on your keyboard.
Step 3b: Click the "Details" link (it's on the right side of your screen) to expand the contents, and look for the section titled "Flash" and confirm there are two versions listed.
Step 3c: Click the "Disable" link to disable the Chrome-specific integrated plugin.It will have the following names, depending on your operating system:
Step 3d: Click the 'Enable' link to use the Debug plugin you just installed. The Debug plugin has the following names, depending on your operating system:
1) OS X Users, note: Support for Flash is limited on older versions starting with OS X 10.4 and earlier. It is possible the version you can install is not supported for gameplay and there probably will not be a debug client that works for your OS. You may be able to still load and play the game, but we may not be able to fix bugs associated with old versions of Flash.
2) Internet Explorer uses its own Active-X based Flash plugin, which is why there are separate download links for IE and Windows.
Yes! No! To be clear, you can’t play the game, but you can access the site on a recent, full- featured mobile browser (on iOS or Android, for instance). There you'll be able to work your usual homepage magic, participate in Forum and Group discussions, and more.
For the iOS users out there, we have a spiffy app that lets you read, post, and reply to updates on the homepage; accept friend and Group requests; learn and switch skills; and check out your avatar (and your friends') in full uniform. Your kind of thing? Download it here.
How about Android users? Why yes, we have that too! You can download Glitch HQ for Android here.
Netbook computers typically have resolutions that emphasize width over height, so you may find that browsers with extra toolbars do not have enough height to accommodate the game area. Try running the game with your browser set to full-screen mode or use an alternate browser.
Loading screens don't always reflect the exact, real-time appearance of a street. They'll show the trees that were there when the image was captured, but other varieties may have been planted since. A better bet is to read the text that previews everything currently living there down to the last butterfly.
Hmmm, that's a funny glitch... It's probably a problem with Flash, and the most common solution is pressing on the arrow key that points in the direction you're erroneously heading. You might also try hitting the “tab” key a couple times or ctrl/enter (cmd/enter for Mac). If that doesn't work, try refreshing your browser. (Don't worry; we'll put you right back where you were.)
In many situations, the keyboard will be more useful than your mouse. Get close to an object and when you see the blue glow around it, hit the enter/return key on your keyboard. This will bring up the item's menu, which you can use to select different ways to interact with it. For just plain moving around, the keyboard arrows or WASD keys will serve you well. You can learn more about our keyboard commands here.
Focus in the game may have gotten confused. Try clicking in the game area, hitting the tab key a couple times, or the control (PC) or command (Mac) plus enter keys. In a pinch, reload.
First, try reloading the game. If you're still stuck, open the Live Help channel in your chat pane and alert one of our helpful Glitch Guides or Staff. We’ll get you back to safety in the blink of a Giant’s eye!
There are a couple of known reasons why you might be seeing this. First, the inventory may not have completed loading for some reason. Close your browser and restart to see if that resolves the issue. Also, if you happen to be using a netbook with limited screen area, you should try using your browser in full-screen mode. If you're still seeing issues after that, please send us a bug report using the bug icon in the game or the Help link near the top of your home screen on the site.
It's cause you're in the Matrix! Nah, just kidding. Generally, when you see other players as wire frames, it's because there are a lot of players on a street and your computer just isn't keeping up with rendering the players accurately. You can still interact with them (usually), but most things will probably be running a tad slower than normal. Try leaving the street or refreshing your browser and see if it helps any.