Now these points of data
make a beautiful line.
And we're out of beta,
we're releasing on time ♪
Some of you might have already seen the Directory side of the new site, Glitch Housing Routes & Directory. Today I'm proud to announce the launch of the, well, the entire thing-a-llama.
In addition to the ability to see who connects to your home street and what resources are on each and every one of our home streets and what resources are on other people's home streets, now you can create and manage routes easily. Powerful tools are at your disposal to automatically detect breakages and change in resource distribution in your routes. Discover and visit new routes, find home streets with the resource you need and teleport there instantly with a single click.
If you're migrating a route over: You can contact me to have me import your route over if you have a list of members and links to their profile available. After creating a new route, your route won't be immediately listed on the routes list. If you want it to appear there, please drop me a mail.
We've been testing and migrating HRRs to the new system, so for now all routes you see are HRRs, but in the future we hope that every route will use this to manage their players. Please post any feedback, ideas, complaints, bugs you encounter, etc. here. Thanks!
Set by step guide to creating your own route:
1. Take a look at the other routes on site. We try not to have two routes with the same theme/resources, so don't duplicate an existing route
2. Go to the create route page. You'll need to enter in a name for your route as well as a description. Please keep the description short and sweet.
3. If you're operating a resource route, enter in the minimum resource requirement for your members to meet before they can join the route. If you have other kinds of requirements (eg. machines), enter them into the route description
4. Decide on which signpost you want your members to use. Remember than 1 and 5 (last) are taken by Serious Routes and HRRs, so you might want to chose something else instead.
5. If you want to limit the number of people who want to join, enter a maximum player number. If you want to keep the route private and manage signups using, say, a group or a thread on the forum, enter zero.
6. If your route belong to an existing route group, choose the group from the dropdown menu.
7. Hit submit to create your route
8. If your group already has members, you can add them to the route using the "Edit Player" button on the bottom right hand corner. If your route is long, and you have kept a list of names of players along with links to their profile, contact me so that I can import the list instead of having you to enter in each name manually.
9. At this point, your route will not be listed on the main routes page or the homepage yet (Anybody with the URL can still visit it). If you want it to be listed, please drop me a message through IM or mail.
And of course, if you have any problem please do not hesitate to contact me to ask for help.
Some extra information:
If you're interested in playing around with the raw data, a dump of the database is made every 6 hours and is available here: resources.grelca.com/data/.
If you don't want your information in the database, please follow the instructions here: resources.grelca.com/delete_me. We'll miss you though!
Basic inline HTML is available in route descriptions: strong, em, hr, br, a, img. Please try not to overuse them.
If you want to see what it's like to be on a route without actually been on a route, try joining the Testing Testing route, which was used to test the joining up process. There is no resource requirement, and you can always switch your second signpost away after joining.
If you want to create an invite-only group, you can try setting the maximum number of players on the route to zero. This means that you will need to add each new player manually though.
There's a way to see the teleport face of any player in the database. See if you can find out how ;)