Hour-for-hour, the last week and the few days prior was probably the most dense set of releases we’ve ever done. It started with a preview of the new Snaps feature for saving and sharing images from inside the game (20 second demo video) and led into R2, the second release of the housing system. This was a major release and [...]
Back when we announced that Katamari-creator Keita Takahashi was joining the team to work on Glitch, there was a little shout out to the game designer/producer Robin Hunicke at the end of the post — Robin was the one who introduced us to Keita. Now we’re lightheaded-and-behaving-erratically to announce that Robin herself is joining the team! (You can read her [...]
We are working so hard! And it is all coming together! These are exciting times at Tiny Speck offices. Over the next month we’ll be making some major updates. The biggest sets of new features will come in two waves: First, we’ll have “R2″, the second release of houses. This release will include the ability to expand & add floors [...]
Two months ago we launched Glitch to the world. Now we’re unlaunching it. Eh?? The response so far has been truly fantastic. Piles of praise, love and devotion have poured in and we have to be doing something right for people to say things like “[it’s] Zork fun, Pac-Man fun, Super Mario Brothers fun. It is video game fun like [...]
It was one month ago today that we launched. Phew! It’s been all crazy! Before The Big Day we imagined that we’d spend the first month just handling the growth, fixing what breaks and generally not getting much new stuff in while we made the oft-exhausting adjustment to 24/7 operation. But it didn’t turn out that way: instead, we’re a [...]
This is just a quick note to those of you who have been waiting to get into the game: we’re sorry! It’s not a technical issue (servers are running fine and it takes moments to add more capacity). Instead, we’ve been throttling a little bit to make sure the starter areas are not overcrowded so that (a) you have a [...]
Glitch is breaking beyond the browser in exciting new ways and bringing players closer to the game across many platforms. To start with, we’ve just launched our first-ever mobile app, Glitch HQ, so you can keep up-to-date with everything happening on the home page. iPhone and iPod users can download it here from the Apple App Store to: read, post, and reply to [...]
The ultimate reset is upon us. Before the next test, players will be losing all of their Urthly possessions and accomplishments, left with nothing but the clothes on their back. (Well, really it’s a bit more nuanced than that: details in the forum.) And they have some interesting theories on what this post-reset world will be like: some say a [...]
Remember your first steps in Glitch? A friendly fruit tree showering you with cherries, a smiling piggy asking for a petting, a lovely whistle in the background and your rock buddy coaching you along the way. With so many wacky and wonderful things to explore one might even wonder if there’s anything remotely “dark” in the game. Glitch may be [...]
It’s hard to believe how many weeks have gone by since we entered Beta, launched subscriptions or updated the blog. Days have become nights, weeks bled into one another, tests started and stopped. There are way more new features than we could possibly capture in a single post, but here’s a few to start with and we’ll get all caught [...]