Hour-for-hour, the last week and the few days prior was probably the most dense set of releases we’ve ever done. It started with a preview of the new Snaps feature for saving and sharing images from inside the game (20 second demo video) and led into R2, the second release of the housing system. This was a major release and [...]
Back when we announced that Katamari-creator Keita Takahashi was joining the team to work on Glitch, there was a little shout out to the game designer/producer Robin Hunicke at the end of the post — Robin was the one who introduced us to Keita. Now we’re lightheaded-and-behaving-erratically to announce that Robin herself is joining the team! (You can read her [...]
We are working so hard! And it is all coming together! These are exciting times at Tiny Speck offices. Over the next month we’ll be making some major updates. The biggest sets of new features will come in two waves: First, we’ll have “R2″, the second release of houses. This release will include the ability to expand & add floors [...]
We’ve been very quiet on the blog for the last few months mostly because we’ve been locked inside a poorly-lit factory under conditions which, frankly, would embarrass a 19th century sweatshop manager. (But, at least there were donuts.) But all the hard work is starting to pay off: large parts of the game have been redesigned, significant portions of those [...]
Two months ago we launched Glitch to the world. Now we’re unlaunching it. Eh?? The response so far has been truly fantastic. Piles of praise, love and devotion have poured in and we have to be doing something right for people to say things like “[it’s] Zork fun, Pac-Man fun, Super Mario Brothers fun. It is video game fun like [...]
It was one month ago today that we launched. Phew! It’s been all crazy! Before The Big Day we imagined that we’d spend the first month just handling the growth, fixing what breaks and generally not getting much new stuff in while we made the oft-exhausting adjustment to 24/7 operation. But it didn’t turn out that way: instead, we’re a [...]
This is just a quick note to those of you who have been waiting to get into the game: we’re sorry! It’s not a technical issue (servers are running fine and it takes moments to add more capacity). Instead, we’ve been throttling a little bit to make sure the starter areas are not overcrowded so that (a) you have a [...]
About a decade ago, I read a book which opened with these lines: “There are at least two kinds of games. One could be called finite, the other, infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” — James P. Carse, Finite & Infinite Games … and that [...]
Everybody has heroes. Some are fortunate enough to have a chance to meet their heroes face-to-face. And some have the exceptional fortune to work directly with one of their heroes on a shared goal. And … that’s us! Keita Takahashi, the creator of Katamari Damacy and Noby Noby Boy has always been a hero to everyone on the Glitch team. [...]
We’re now a month into Beta and the list of new features added since the last “new stuff” round-up post has gotten reeeeeeally long. Oops! We’ll have to post new things as we do ‘em or these posts are going to stretch to infinity. So, in order to get caught up, a long list: New Maps & Map Search The [...]