We’ve been very quiet on the blog for the last few months mostly because we’ve been locked inside a poorly-lit factory under conditions which, frankly, would embarrass a 19th century sweatshop manager. (But, at least there were donuts.)
But all the hard work is starting to pay off: large parts of the game have been redesigned, significant portions of those designs have already been built and the rest is not far behind. The changes are fairly radical in some respects but there’s been a lot of good old fashioned tweaking, polishing and massaging as well — it still has that same Glitchy essence.
Today we’re did the first testing release of the new housing system. You can now add, remove, arrange, upgrade and change the style of furniture as well as change flooring, ceiling and wallpaper styles. There’s a demo video here and more details on how to test it in this forum post.
Though many important components won’t be available till next month’s release — things like crafting furniture, expanding the house and building new floors, or cultivating and using imagination to increase the amount of land — you can get a good sense of what a basic house in the new system feels like. So, pick out a favorite armchair, display your proudest collectibles on a strategically-placed shelf, jump on a table and enjoy.
Footnote: This entry was posted in Historical timeline