Everybody has heroes. Some are fortunate enough to have a chance to meet their heroes face-to-face. And some have the exceptional fortune to work directly with one of their heroes on a shared goal. And … that’s us!
Keita Takahashi, the creator of Katamari Damacy and Noby Noby Boy has always been a hero to everyone on the Glitch team. His power of imagination and ability to realize something wholly unique and different stands out in the history of games.
We know how hard it is to defy convention and make something entirely new. So we’ve always had tremendous respect for Keita’s work and we were sad for games when we read a few years ago that he was pulling back from the industry because it was all getting “a bit dull”.
A few months ago we were lucky enough to start talking to him. We played some Glitch together, batted ideas back and forth and found that we shared the same values — deep beliefs in curiosity, humor, absurdity, and above all a belief in the positive power of play.
It was like talking to an old friend and it did not take long before we decided that we had to work together. So, a little over a week ago Keita and his family packed up and moved from Tokyo to join the team at Tiny Speck in Vancouver.
Even though we’re starting to get used to the idea, it’s still a huge thrill and a significant honor to be able to say: we get to work with Keita Takahashi! Glitch’s awesomeness will continue to increase.
p.s. Thanks for the intro, Robin!
Footnote: This entry was posted in Artwork